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I am a video game developer from Montréal.
Below is a showcase of my professional and personal projects.

Currently, I am working as a Level Designer at
Warner Bros. Games Montreal

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PROFICIENCY

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3Ds Max
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SketchUp
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Illustrator

PROJECTS

Away : The Survival Series

My contributions

  • Organic open world level design

  • AI prototyping in blueprint

  • Event scripting

  • Creation of VR prototypes 

  • Animation Blueprint creation

Le Killing

My contributions

 

  • ​Level design and Game design for a promotion game related to ''Le Killing'' webseries on Noovo 

  • Asset integration

  • Project management

*We were a team of three*

AR projection prototype

My contributions

 

  • ​Level design, game design and integration for a prorotype I made with a friend. 

Concept 

Multiplayer, AR game you can play on a projection where collisions are real life objects. Cellphone as controller. 

 

Level Design Blockout 

My contributions

  • Quick Level Design blockout I made following a picture of a house I saw that I found interesting 


Known issues

  • Need to add cover on the beach to better suit the stealth gameplay

  • Need to rework collisions on stairs and rocks with the terrain tool

  • Need metric tweaking in the house

Dystopy

My contributions

  • Level Design for level 6 of the game. (Now on Steam)

  • Team Lead 

Game Jam 

My contributions

Level Design, Game Design and scripting from various game jams I made

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* Rapid click to pull your hand

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Sketch Up LD Concept

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My contributions

  • Level Design concepts in Sketch Up for various projects

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Various Sketches

Ability to quickly sketch assets, characters and environments (2D & 3D)

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