Level Design
Charles-Olivier Péloquin
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I am a video game developer from Montréal.
Below is a showcase of my professional and personal projects.
Currently, I am working as a Level Designer at
Warner Bros. Games Montreal
PROFICIENCY
3Ds Max
SketchUp
Illustrator
PROJECTS
Away : The Survival Series
My contributions
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Organic open world level design
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AI prototyping in blueprint
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Event scripting
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Creation of VR prototypes
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Animation Blueprint creation
Le Killing
My contributions
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Level design and Game design for a promotion game related to ''Le Killing'' webseries on Noovo
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Asset integration
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Project management
*We were a team of three*
AR projection prototype
My contributions
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Level design, game design and integration for a prorotype I made with a friend.
Concept
Multiplayer, AR game you can play on a projection where collisions are real life objects. Cellphone as controller.
Level Design Blockout
My contributions
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Quick Level Design blockout I made following a picture of a house I saw that I found interesting
Known issues
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Need to add cover on the beach to better suit the stealth gameplay
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Need to rework collisions on stairs and rocks with the terrain tool
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Need metric tweaking in the house
Dystopy
My contributions
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Level Design for level 6 of the game. (Now on Steam)
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Team Lead
Game Jam
My contributions
Level Design, Game Design and scripting from various game jams I made
* Rapid click to pull your hand
Sketch Up LD Concept
My contributions
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Level Design concepts in Sketch Up for various projects
Various Sketches
Ability to quickly sketch assets, characters and environments (2D & 3D)