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Unreal 4 & 5 (visual scripting)
Unity (C# scripting)
I'm a level designer with a management background and valuable technical skills. Also, I sometimes draw.
Architectural and organic layout
Layout for action RPG
Currently working as a Level Designer at Eidos Montréal on an unannounced project, more info to come soon!
Gotham Knights | Heroic Assault : The Kelvin Incident
As a Level Designer, my main task was to design and create the Blackgate processing station arena from 2D sketch to launch (see video at 50:20 for one of the activities I made). This includes 3D greyblock in UE4 as well as integration of multiple activies, AIs and design ingredients. I also designed connectors and helped on multiple other arenas.
Fighting arena with fast paced and vertical gameplay
Raplayable with three different activities
COOP design for up to four players
Away : The Survival Series
As a Level Designer I made organic open world layouts and VR prototypes. Since we where a small team I also had to work on technical tasks such as AI prototyping in blueprint and animation blueprint creation
Best In Play - GDC 2019
Indie Arena Booth - Selection at Gamescom 2021
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