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Level Design
Charles-Olivier Péloquin
Unreal 4 & 5 (visual scripting)
Unity (C# scripting)
Illustrator
Sketch Up
3Ds Max
I'm a level designer with a management background and valuable technical skills. Also, I sometimes draw.
SOFTWARES
Architectural and organic layout
Environnemental storytelling
Layout for action RPG
Coop design
Verticality
SPECIALIZATION
I VALUE
Cooperation
Empathic communication
Iterative process
D&D
LEVEL DESIGN
Eidos Montréal (in collaboration with Playground Games)
Fable
Currently working as a Level Designer at Eidos Montréal, more info to come soon!
Tasks
Gotham Knights | Heroic Assault : The Kelvin Incident
As a Level Designer, my main task was to design and create the Blackgate processing station arena from 2D sketch to launch (see video at 50:20 for one of the activities I made). This includes 3D greyblock in UE4 as well as integration of multiple activies, AIs and design ingredients. I also designed connectors and helped on multiple other arenas.
Tasks
Design intention
Fighting arena with fast paced and vertical gameplay
Raplayable with three different activities
COOP design for up to four players
By Breaking Walls
Away : The Survival Series
As a Level Designer I made organic open world layouts and VR prototypes. Since we where a small team I also had to work on technical tasks such as AI prototyping in blueprint and animation blueprint creation
Tasks
Best In Play - GDC 2019
Indie Arena Booth - Selection at Gamescom 2021
Awards
1/1
By Campus ADN
Dystopy
As a Level Designer I made the 6th level of the game (beat em'up platformer) from start to launch in collaboration with the level artist.
Tasks
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