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I am a professional technical level designer.

My expertise includes open world and VR development.

Sofwares

Unreal Engine (Visual Scripting) 

Unity (C# scripting) 

Sketch Up

3Ds Max

Photoshop

Area of expertise

Open world design

Architectural design

VR development

Avatar's companion

Preys for the hunting feature

 

Sketches & Blocking

  • Organic open world level design

  • AI prototyping in blueprint

  • Trigger events in visual Scripting

  • Creation of VR prototypes 

  • Animation Blueprint creation

Tasks

Trailer

- AI PROTOTYPE -

- PLAYABLE TEASER -

Level 6 walkthrough

 

Tasks

  • Facebook Social Icon

  • Level Design of the 6th level

    • Puzzle

    • Beet em up

    • Platforming

  • Design and scripting of the  Shooting Tower  Assets in C#

FEATURES

Walk

Jump

Run

Wall Jump

Interact with lever

Dash

Double Jump

Fight

Interact with pressur plate

Sasha 

RO-X4-N3

Blocking Exemple

Environmental storytelling (exercise)

Development time: 8h 

 

Goal

  • Recreating the enviroment of the Embassy of the United States bombing in Saigon in 1965

Sketch Up Concepts (exercise)

Development time: +/- 10h each

 
  • Level Design for a multiplayer FPS map like Unreal Tournament 

  • Modern VS Gothic setting

Goal

Goal

  • Watch Dogs mission with 3 gameplay choices:

    • Stea​lth

    • Action

    • Strategic 

  • Egyptian revolution setting

@2018 Charles-Olivier Péloquin | level design & management

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